Age/Gender: 31, Male
Location: Philadelphia
Job: Scoundrel
I have to go return some videotapes.
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Latest News
Writing scripts and trying to be funny can be the most stressful thing.
Creating a game...slightly less stressful, but still pretty stressful.
However, it's pretty gratifying combining so many different elements into one "interactive experience" you could say.
I guess I got a short (long?) reprieve from too much writing when working on Ching Chong, as mindlessly working on game assets is for the most part pretty relaxing. Probably one of the tougher parts of that process was creating five or six stages that logically followed one another in some kind of story context but also got more..dare I say..FOREBODING. I think I somewhat succeeded...I think.
Designing the characters was a fun process...I'd say my favorite is "Mr. Buzzer". You know, the naked red guy with the buzzer hat. He didn't even exist until a week or two before the game was even released. As crazy as those game shows are, they all have that standard, boring red buzzer. Our buzzer went though literally 20 different variations. It was actually going to be a dragon head you had to stick your arm in to win the level, just to add another level of masochism. You can see ol' dragon buzzer in Bang Wong Colosseum as just a standard torch element. I didn't have the heart to just cut him from the game completely. I am also proud of Seppuku Tower, I think I made the first sentient obstacle course, but who knows with those crazy japanese. I should also mention Swain's pal who voiced Ching, I think he really helped make our little misguided racist come to life.
I suppose in the end our game is one you might love or despise with keyboard smashing hatred, but I swear if you have a decent PC, and just take a little time to learn the controls and when to run it's really not all that hard. But it's not FORGETTABLE, we can all agree on that AMIRITE?
I feel like right now there just isn't enough time in the day..I'm working on a few new games with swain, afroninja, and the guys in-office, all really different from each other (and none with keyboard smashing frustration) - they're not those types of games. My main goal is to push em beyond what you normally think of a "flash game", something more akin to what you'd play on a console.
Speaking of, I don't play a ton of games because I'm so busy, but Pixeljunk Shooter on PS3 has been pretty fun.
ANYWAYS, back to that whole writing thing, there's some things I better finish...I can't write "don't worry dude, it's coming" anymore in my PM replies, the guilt now is just too deep.
OHHHH YYEAAHHHHH
